Dec 222012
 

Patch 5.2 PTR notes are here tonight! (What, you were going out/on holiday tonight? Psh. Priorities, man, priorities.)

As always, datamined data is datamined.

EDIT: Official (draft) patchnotes went live as I was writing this. Rewriting patch notes to make analysis sense and adding links as appropriate.

  • Deadly Reach has been removed.
  • New Level 60 Talent: Ring of Peace
    • Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
  • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
  • Charging Ox Wave now has a 30 second cooldown (was 60 seconds).

Ranged. AoE. Silence. Holy crap. Leg Sweep just got a contender, and COW got a nice buff too.

  • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.

Remember how windwalkers were supposed to be mobile in PvP? Yeah!

  • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15 second cooldown.
  • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
  • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30 second cooldown.

DAMN. The no-chi cost completely changes the calculus on these things. Chi Wave still does pretty much the same thing, except WW/BM is much more likely to use it now. Chi Burst becomes a mini-group healing cooldown of sorts. Free Zen Sphere detonations? Have to think about that one, but pretty sweet for PvP.

  • Tiger’s Lust and Touch of Karma no longer have a Chi cost.
  • Tiger’s Lust can no longer be used on targets that have other temporary speed increases active.

So much for super-speed TL, but the Chi cost removal makes it a viable choice in Tier 1. Chi cost removal for ToK makes my windwalker so, so happy; no more pressing it as an oh crap button and not having the chi to use it.

  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.

“This is how I frustrate Rogues.”

  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Chi Torpedo now deals 15% more damage.

Needed buffs. More useful now.

  • Path of Blossoms has been removed.

What spell was that again?

  • Mistweaver
    • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
    • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.

Well, mastery just became relevant again. 6 yd radius on the autoheal; have to see how smart it is.

  • Life Cocoon can no longer be dispelled.
  • Zen Focus, the 4-piece Mistweave set bonus, is now more responsive.
  • It is no longer possible to use Thunder Focus Tea while silenced.
  • Xuen will now fixate on the Monk’s original target.

No more lolcocoon! Also, yay bugfixes.

  • Windwalker
    • New Level 75 Ability: Storm, Earth and Fire
      • The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk’s damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk’s normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk’s normal damage. Each spirit lasts until the ability is canceled, or that spirit’s target dies or otherwise becomes unavailable.

Whoa, whoa, whoa. First, awesome, windwalker needed some more complexity. Second; this appears to be a cleave type ability: I’m assuming you can’t use it on a single-target fight (else you always would, 120% > 100%). Third, three copies of Xuen? AWESOME!

  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk’s next Blackout Kick or Tiger Palm cost no Chi.
  • New Mastery: Bottled Fury — Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
  • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
  • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
  • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
  • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.

This was hugely needed, as mastery was getting completely devalued by high haste (running out of GCD’s means free abilities don’t mean as much). Not sure about the other TB changes; at 1 charge per 2 chi spent, the uptime is going to be really high. Becoming more of an Inquistion/SR type ability?

  • Brewmaster
    • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.

Also hugely needed, as mastery wasn’t effective enough vs. Stamina for building tank EH.

Great changes all around.

Nov 272012
 

Still not actively playing, but the 5.1 changes have stirred my theorycrafters’ heart, so let’s take a look. :) (Much love to wowhead for compiling all this so I can just cut and paste.)

Nice change for Windwalkers here. Previously, you had to slow DPS to ensure you’d have enough energy to interrupt; now, you don’t need to worry.

Quality-of-life change.

  • The energy cost of  Healing Sphere has been reduced to 40, down from 60.
  • The healing provided by the  Healing Sphere base spell has been increased by 20%.

Healing Sphere still doesn’t put out enough healing to be significant for non-mistweavers, but it’s now significantly easier to heal yourself now if you’re not talented into Zen Sphere.

This hurts Mistweavers the most; WW and BM mostly use it for self-healing, so the HS buff helps there, but Mistweaver AoE took a hit across the board (see below).

  • The Tiger Power provided by  Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.

No more stacking, yay! This doesn’t really affect Brewmasters at all (TP remains filler) but it definitely helps Windwalker ramp-up time, and even helps Mistweavers do some Eminence healing if they choose. (I’m 99% sure that the wording here is just bad; you don’t actually reduce the target’s armor, you just reduce the target’s armor effectiveness against your attacks.)

  •  Stance of the Fierce Tiger now increases the Monk’s movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.

Monks didn’t really need a speed boost, but I’ll take it.

  • The  Power Strikes talent now grants the  Power Strikes effect every 20 seconds, which causes the Monk’s next attack to generate 1 additional Chi.

The Wowhead wording appears wrong here. The duration of PS hasn’t changed, but now it can be triggered by Jab, Crackling Jade Lightning, or Soothing Mist. Moreover, you also now have a visible buff that pops up every 20 seconds, so it’s easier to plan around.

What’s more interesting, though, is the Ascension change, which isn’t mentioned in the notes at all. Ascension now grants +15% energy/mana regen in addition to the max Chi boost, making it a much more attractive talent. For Windwalkers, some napkin math shows that it’s still inferior to PS or CB, but only if you can trigger those abilities on cooldown. If your PS usage is around 2/min (or CB slips to every 2 min instead of 90 sec) then Ascension will win out. Brewmaster and Mistweaver optimization  will take a bit more in-depth theorycraft.

  • The  Healing Elixirs talent now grants the  Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Nerfed from 15 seconds. Not entirely sure why, wasn’t really a desired talent in the first place.

Mistweaver specific stuff:

Ouch, that’s a big AoE healing nerf, which only serves to make the spell even more frustrating.

  • All healing spells which cost mana have had their mana cost increased by 10%.
  • You now have a chance equal to your crit chance to generate double the amount of  Mana Tea charges.

The second change helps compensate somewhat for the first. More evidence to stack crit, apparently.

MMOC has this listead as getting a 32% nerf, which appears wrong; probably just an artifact of the spell being available at an earlier level.

These changes suggest they’re really trying to push the use of Soothing Mist more; it did need a buff, as it was nearly outperformed by Eminence healing from CJL in its previous incarnation.

Feel free to share your comments! I’ll probably be digging into the new Patch 5.1 content in the next few weeks…I’m in no hurry, as I’ve still got ACIII and BL2 that I’m working through.

 Posted by at 11:57 pm
Oct 152012
 

I wrote a column for WoW Insider digging deeper into monk talent choice; you can find it here. (I’m updating the guides, slowly; I’ll have a roundup post in a few days with all the changes.) For the most part, I’m pretty impressed with the talent choices that are out there, though some could definitely use improvement. Specifically, I’d like to see:

  • Tiger’s Lust lose the chi cost or become a baseline ability (or both)
  • Zen Sphere get some kind of AoE component when sustained (or make the detonation cheaper)
  • Ascension be buffed to increase the chi pool by 2
  • Deadly Reach range buff  increased to 30 yards
  • Healing Elixirs scale with the number of stacks consumed
  • Chi Torpedo become a Tier 1 talent; replace it with something Ox-themed to keep the Tiger/Ox/Serpent theme.

Oh, and Leg Sweep probably needs a nerf, that thing is awesome. Anyway, what do you guys think about the current talents?

 Posted by at 4:07 pm
Sep 282012
 

(xposted on TFD and WoM)

So, the good news is I got two weeks off of work. The bad news is that it wasn’t to play WoW, it was because my wife is in the hospital again. :( Thankfully, since I have no plans to raid at the moment, I’m not under any social pressure, but man. Talk about your funsuckers.

Some quick-hit thoughts from the limited time I did have to play (RAF’d the monk to 80, working through Cataclysm content now):

  • I made a last-minute decision to play my Monk as my “questing” toon, and my Druid as my “dungeon” toon. So, Alamonk (creative, no?) will knock down all the story segments, and Alaron will relearn how to play all the non-feral specs in a group setting again. :)
  • So far, the monk’s been as fun as I expected from the beta, though windwalker remains kinda eh. It works, don’t get me wrong, but it’s still missing something. I’ll have to think on it a bit more. In contrast, Brewmaster is crazy good. I did a couple of Stonecore runs just for kicks, and the whole “manuever to pick up Gift of the Ox” orbs thing is pretty entertaining, especially when you’re AoEing so you get 10-12 lying everywhere. I wish picking them up would be a little more responsive, though.
  • Feral’s pretty fun, but I still don’t like having to SR “before” every questing pull. I’m still going Ravage/Rake/dammitSR.

Once I get to 90, I’ll likely be working on some Ovale scripts for monks, and tweaking all my guides. Anyway, what are your impressions so far?

 Posted by at 3:28 pm
Sep 242012
 

With the expansion pack going live tomorrow (YAY!), here’s a roundup post to point you to all the good stuff I have to offer for Monks.

A Quick Intro

Monks can be any race, except goblin or worgen. They are melee fighters who wear leather armor and use staves/one handed weapons, and can serve a role as a damage-dealer (DPS), tank, or healer. All roles utilize Chi, a 4-point power system similar to a paladin’s holy power, to “charge” their strongest attacks.

Leveling a Monk

  • Check out my comprehensive Monk Leveling Guide, where I discuss items you’ll want for a new character (heirlooms, bags, the whole list) and a full description of each ability and how to use it as you progress to 90.

Specializations

Whichever specialization you choose, I’ve got a full guide that covers the key abilities and mechanics of the spec, what rotations to use, information on gemming, enchanting, consumables, talents, glyphs, and more!

  • Brewmaster: The tanking specialization, focused on using Stagger and Shuffle to avoid and mitigate enemy attacks. Here’s my full Brewmaster guide.
  • Mistweaver: The healing specialization, focused on using a variety of heal-over-time effects and damage-based healing to restore party members. Here’s my full Mistweaver guide.
  • Windwalker: The damage-dealing specialization, focused on striking like a martial artist to kill things quickly. Here’s my full WIndwalker guide.
  • I Have No Idea Don’t Judge Me: Check out my “So you want to be…” articles for WoW Insider, where I break down each spec in plain language. (Brewmaster, Mistweaver, Windwalker.)

General Monk Info

  • Here’s a full list of monk talents, with recommendations for each spec.
  • And here’s a full list of monk glyphs, again with recommendations for each spec.
  • Check out my article on the Peak of Serenity, the monk-only refuge where you can engage in an epic monk-only questline (with great rewards) or train everything you need. (On WoW Insider.)

Other Monk info sites

  • My blogroll is woefully out of date, but make sure you bookmark Disargeria over at Monk and Monk. I’ve got some spec-specific guides linked in the guide to each spec: if you have a useful resource to share, just link it in the comments!
 Posted by at 9:41 am
Aug 142012
 

Lots of balancing changes ahoy in Build 15972. I’m not going to comment on the DPS ability changes (frankly, I can’t read the datamined tooltip changes, and they look wrong anyway) but my general impression has been that WW DPS was fairly balanced already.

Talents

  • Leg Sweep now has a 45 sec cooldown, up from 25 sec.

Brewmaster

  • Breath of Fire additional damage reduced by 67%.
  • Brewing: Elusive Brew now allows up to 3 stacks of Elusive Brew from autoattacks, up from 2.
  • Elusive Brew now has a 9 sec cooldown, up from 1 sec.
  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.

Windwalker & Mistweaver

Leg Sweep had to change; a 5 sec AoE stun on a 25 sec cooldown was just way too powerful for damage mitigation. 45 sec is still probably too low; I’d expect it to settle somewhere around 90 sec. (For comparison’s sake, druids get a level 75 talent, Mighty Bash, that is a single-target 5 sec stun with a 60 sec cooldown.)

Breath of Fire change: meh, tank AoE DPS isn’t a large deal in the scheme of things. Probably a challenge mode change. Elusive Brew change was necessary, sadly, people were trying to time single EBrew charges with boss swings, which is totally unfun.  Vengeance changes were already discussed…oh, and Mistweavers got Tiger Strikes for some reason, which is lolworthy considering they’re primary damage spell has a knockback. :) I guess it buffs Eminence a bit?

 Posted by at 7:18 pm
Jul 012012
 

Reworked all the guides. Not much to do; decided to hold off the big layout update until I write the finalized versions for live, so just minor changes. If you haven’t been paying attention for the last couple weeks:

  • All the level 30 talents nerfed, and Blackout Kick got buffed substantially, which makes it worth using for Windwalkers.
  • Brewmasters got reworked to shift avoidance away from active abilities to passive, and Tiger Palm became a freebie (though you still won’t use it too much). Elusive Brew got changed from a standard CD to one that’s duration scales based on crit, which is probably a good change.
  • Mistweavers are getting a nerf, so I’m not doing any big analyses yet. They haven’t made any major changes, other than calming down the healing from autoattack damage.
  • Windwalkers got the BOK buff, and an additional spec-specific buff (Combat Conditioning) that boosts the ability’s damage by 20% or causes it to self-heal.

I’m trying to balance my desire to test monks at 90 with the desire to not spoil the expansion (and waste time on characters soon to be deleted). We’ll see how it goes. If you see anything wrong with the guides, just leave me a comment.

 Posted by at 7:39 pm
Jun 122012
 

From mmo-c:

  • Blackout Kick damage was increased. Windwalkers gained an additional effect: If behind the target, you deal an additional 20% damage over 4 sec. If in front of the target, you are instantly healed for 20% of the damage done.
  • Expel Harm healing was changed to (3.15 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP – 1)) to (3.15 * (MainHand DPS + 50% of OffHand DPS + 7.1% of AP + 1)).
  • Resuscitate now costs 20% of Base Mana / 50 Energy, down from 67% Base Mana / 100 Energy.

Brewmaster

Windwalker

  • Adaptation: Your chance to dodge is increased by 25% for 5 sec rather than 1% until cancelled.
  • Combat Conditioning (New) Your Blackout Kick now also deals an additional 20% damage over 4 sec if behind the target or heals you for 20% of the damage done if if front of the target. Monk – Windwalker Spec.

The new patch isn’t live yet, so I can’t test these changes, but Blackout Kick got a huge buff across the board. Damage doubled, first off. Second, Windwalkers get either 20% more damage if attacking from behind, or a 20% of damage heal if attacking from the front. That should stick it back in the rotation, though I’ll wait to edit the guide until I can test it to be sure. The Expel Harm tooltip is a bit unclear; can’t tell if it now scales off both SP and AP or just changed from SP to AP. That’ll make quite a difference for BM/WW, obviously. Everything else is pretty much expected, though the tanking stance change is interesting. I’d have to look to see what boss specials were Physical-type.

Oh, and free interrupts. I think that’s mostly universal now, or will be (otherwise QQ about X tank with free interrupts is better because they can spend more resources on mitigation).

 Posted by at 11:15 pm