Alaron

Nov 032012
 

(xposted on TFD and WoM)

The good news: my wife has recovered enough to go home. The bad news: there’s still a lot of adjustment we have to do. I didn’t really think it through, but I actually had more free time in the hospital to play/write because the nurses took care of her personal care. Now that she’s home, I’m having to help her with everything (including adjusting to life as an ostomate), so I haven’t touched a keyboard (until now) since we got home a week ago.

I’m still keeping up with goings-on via RSS on my phone…just don’t expect me to say anything meaningful for a while. Hope you guys are having fun in WoW!

 Posted by at 2:21 pm
Oct 162012
 

Finally had a chance to go back through and update all the guide posts. Here’s the changes.

Brewmaster:

  • Now recommending Chi Wave over Zen Sphere for self-healing purposes.
  • Noted that Avert Harm is more useful in combination with Zen Meditation.
  • Added some more discussion about glyphs.
  • Completely redid the stat weight section to emphasize that there are many different ways to reforge, depending on your preferred outcome.

Mistweaver:

  • Clarified the differences and useful situations for Chi Wave/Chi Burst/Zen Sphere. Switched recommendation from RJW to Xuen.
  • Recommended CJL a bit more.
  • Reworked the rotations to empathize Enveloping Mist more and Surging Mist less.
  •  Typo fixes.

Windwalker:

  • Added the missing professions section. (Oops.)
  • Talked about DW being slightly stronger than 2H.
  • Added information about AoE rotations; Single-target for 1/2 targets, ST with a SCK subbed for Jab for 3/4, RSK/SCK spam with 5+.
 Posted by at 5:28 pm
Oct 152012
 

I wrote a column for WoW Insider digging deeper into monk talent choice; you can find it here. (I’m updating the guides, slowly; I’ll have a roundup post in a few days with all the changes.) For the most part, I’m pretty impressed with the talent choices that are out there, though some could definitely use improvement. Specifically, I’d like to see:

  • Tiger’s Lust lose the chi cost or become a baseline ability (or both)
  • Zen Sphere get some kind of AoE component when sustained (or make the detonation cheaper)
  • Ascension be buffed to increase the chi pool by 2
  • Deadly Reach range buff  increased to 30 yards
  • Healing Elixirs scale with the number of stacks consumed
  • Chi Torpedo become a Tier 1 talent; replace it with something Ox-themed to keep the Tiger/Ox/Serpent theme.

Oh, and Leg Sweep probably needs a nerf, that thing is awesome. Anyway, what do you guys think about the current talents?

 Posted by at 4:07 pm
Oct 092012
 

I’ve had a few queries about Ovale scripts for monks. I was planning on writing one myself when I had time, but thankfully Nerien has compiled one already based on the rotation in my guide, so now I don’t have to! Yay! His script supports both Brewmaster and Windwalker. You can get it either by downloading the Nerien’s Ovale Scripts addon from Curse, or by copy/pasting from my forums, where I’ve reposted it. (I’ve posted it twice, to keep discussion properly categorized; here’s the windwalker thread, and here’s the brewmaster thread. I’d like to get some serious theorycraft discussion going if possible.)

Also, thanks to all who sent their condolences. My wife is doing better, and hopefully should be out of intensive care sometime next week.

 Posted by at 4:36 pm
Oct 062012
 

(xposted on TFD and WoM)

Warning: Real life trauma ahead. This is not a happy post.

So, in my last post, I mentioned my wife was in the hospital. Well, things got worse.

Originally (last Monday), she was in for a routine intestinal hernia repair. No big deal, everything was great; hell, I brought my laptop in to her room, tethered it to my phone, and got the Realm First mining achievement Tuesday, plus a bunch of monk time. She was feeling great, so they discharged her and we came home.

Well, either during the surgery or sometime following (I’d say around Friday), she suffered an intestinal perforation. Unfortunately, I attributed her lethargy and fever to post-surgical blahs, and didn’t catch on that something else was going on until Tuesday of this week, when she spiked a 102+ fever. I brought her in to the ER, thinking she just needed some antibiotics or something; she was immediately admitted and sent off to emergency surgery. The intestinal perforation had caused contents to leak into the bloodstream, which caused her body to go into sepsis (infection of the blood) and then septic shock.

It’s now five days later. Things were very close for a few days; she’s had three surgeries since Tuesday to find the perforation, repair it, and attempt to fully clean the abdominal cavity of the infection. At this point, she’ll be okay, but she’s likely to be in the ICU for multiple weeks and the hospital for longer. She was airlifted to the Army medical center in San Antonio, so I’ll be living out of the San Antonio Fisher House for a while. I’d like to get back to playing and writing about WoW, so you’ll start seeing some more material here in a few days. (It’s either that, or sit here, stare at the wall, and mentally kick myself for not getting her to the hospital sooner.)

I’ve got about 200 emails/messages to get through, so if you’ve asked me a question, I will get to you, just give me some time. I’m finding it difficult to string higher-level thoughts together at the moment.

Chase (Alaron)

 Posted by at 3:40 pm
Sep 282012
 

(xposted on TFD and WoM)

So, the good news is I got two weeks off of work. The bad news is that it wasn’t to play WoW, it was because my wife is in the hospital again. :( Thankfully, since I have no plans to raid at the moment, I’m not under any social pressure, but man. Talk about your funsuckers.

Some quick-hit thoughts from the limited time I did have to play (RAF’d the monk to 80, working through Cataclysm content now):

  • I made a last-minute decision to play my Monk as my “questing” toon, and my Druid as my “dungeon” toon. So, Alamonk (creative, no?) will knock down all the story segments, and Alaron will relearn how to play all the non-feral specs in a group setting again. :)
  • So far, the monk’s been as fun as I expected from the beta, though windwalker remains kinda eh. It works, don’t get me wrong, but it’s still missing something. I’ll have to think on it a bit more. In contrast, Brewmaster is crazy good. I did a couple of Stonecore runs just for kicks, and the whole “manuever to pick up Gift of the Ox” orbs thing is pretty entertaining, especially when you’re AoEing so you get 10-12 lying everywhere. I wish picking them up would be a little more responsive, though.
  • Feral’s pretty fun, but I still don’t like having to SR “before” every questing pull. I’m still going Ravage/Rake/dammitSR.

Once I get to 90, I’ll likely be working on some Ovale scripts for monks, and tweaking all my guides. Anyway, what are your impressions so far?

 Posted by at 3:28 pm
Sep 242012
 

With the expansion pack going live tomorrow (YAY!), here’s a roundup post to point you to all the good stuff I have to offer for Monks.

A Quick Intro

Monks can be any race, except goblin or worgen. They are melee fighters who wear leather armor and use staves/one handed weapons, and can serve a role as a damage-dealer (DPS), tank, or healer. All roles utilize Chi, a 4-point power system similar to a paladin’s holy power, to “charge” their strongest attacks.

Leveling a Monk

  • Check out my comprehensive Monk Leveling Guide, where I discuss items you’ll want for a new character (heirlooms, bags, the whole list) and a full description of each ability and how to use it as you progress to 90.

Specializations

Whichever specialization you choose, I’ve got a full guide that covers the key abilities and mechanics of the spec, what rotations to use, information on gemming, enchanting, consumables, talents, glyphs, and more!

  • Brewmaster: The tanking specialization, focused on using Stagger and Shuffle to avoid and mitigate enemy attacks. Here’s my full Brewmaster guide.
  • Mistweaver: The healing specialization, focused on using a variety of heal-over-time effects and damage-based healing to restore party members. Here’s my full Mistweaver guide.
  • Windwalker: The damage-dealing specialization, focused on striking like a martial artist to kill things quickly. Here’s my full WIndwalker guide.
  • I Have No Idea Don’t Judge Me: Check out my “So you want to be…” articles for WoW Insider, where I break down each spec in plain language. (Brewmaster, Mistweaver, Windwalker.)

General Monk Info

  • Here’s a full list of monk talents, with recommendations for each spec.
  • And here’s a full list of monk glyphs, again with recommendations for each spec.
  • Check out my article on the Peak of Serenity, the monk-only refuge where you can engage in an epic monk-only questline (with great rewards) or train everything you need. (On WoW Insider.)

Other Monk info sites

  • My blogroll is woefully out of date, but make sure you bookmark Disargeria over at Monk and Monk. I’ve got some spec-specific guides linked in the guide to each spec: if you have a useful resource to share, just link it in the comments!
 Posted by at 9:41 am
Sep 242012
 

Yes, this completes the trifecta, with 18 hours to go until launch. :) As always, full guide is here, excerpt below. (YES I KNOW I NEED NEW PICTURES:))


Introduction

Mistweaver monks are a healing specialization that was newly added to the game for the Mists of Pandaria expansion. Any race, except Worgen and Goblin, can be a monk. (All my pictures are pandaren because, well, that’s all the art at the moment.) Mistweaver monks have two primary resources that power their healing abilities: mana and chi.

Mana: Your Lifeblood

Unlike the other two specializations, Mistweavers use mana instead of energy, which powers the majority of their heals. Mistweavers can regain mana through the traditional ways (in-combat Spirit regeneration via Mana Meditation, mana potion, etc.). However, Mistweavers  also generate Mana Tea stacks by using chi; one stack is generated for every 4 chi consumed (Brewing: Mana Tea). To regain mana, you channel the Mana Tea ability, which regenerates 4% mana/sec/stack.  Mana Tea can be glyphed, which removes the channeling behavior and causes it to simply use two stacks (8% mana) instantly, with a 10s cooldown. This is a strategic choice that will need to be made on a fight-by-fight basis.

Chi: Finishing Touches

Chi is a static 4-point pool, similar to a paladin’s holy power, that decays when out of combat. Unlike the other specializations, where chi abilities are essential and energy abilities are used mainly to build chi, chi usage as a mistweaver is secondary to mana-using spells. That doesn’t mean you can ignore chi, however; chi heals, specifically, Uplift, are very critical.

Fistweaving or Mistweaving: You Choose

Mistweavers have the capability to do some limited DPS healing (similar to Smite/Atonement disc priests) due to their passive ability Eminence, which causes 50% of (most) of their damage to be converted to a smart heal on the lowest-health target. This is doubled if the mistweaver drops a  Jade Serpent Statue, which should be up for every fight due to its short cooldown.  While DPS healing is not required, it provides a fun and effective way to heal at times where incoming damage is relatively low.

Healing Spheres: Lightwell 2.0

Healing Spheres are little green globes that float near the ground, and heal anyone who touches them for a significant amount. (Just like Diablo 3!) The mistweaver can place one directly, or cause them to pop up randomly on the battlefield via their mastery ability, Gift of the Serpent. Yes, this requires your raiders to have situational awareness in order to move and pick them up; don’t know about your raid, but I’m staying as far away from mastery as possible.


Primary Healing Abilities

These are the abilities you’re going to use most often, so know them, love them, hotkey them.

Ability Icon Discussion
Soothing Mist 8 sec channel, 1% mana per tick. Your core heal. It’s channeled and fairly weak. but cheap. During the channel, you can cast Surging Mist or Enveloping Mist as an instant to heal thechannel target. Has a 25% chance to generate 1 Chi with each tick. Jade Serpent Statue will cast this on a random ally when you do.
Surging Mist 1.5 sec cast, 8% mana. A fast, strong, expensive heal, similar to Flash Heal for priests. Generates 1 Chi. Becomes an instant when channeling Soothing Mist.
Enveloping Mist 2 sec cast, 3 chi. Your primary use for chi, this is a very strong short heal-over-time.
Renewing Mist Instant, 4.5% mana, 8 sec cooldown. Getting tired of “mist” spells yet? This is a Rejuvenation/Prayer of Mending hybrid; cast it on one player, and on the first tick, it spreads to a second player, and continues until it’s spread three times (for 4 total players healed). For almost all fights, you will want to use this on cooldown. Uplift instantly heals all players with RM on, while a Thunder Focus Tea + Uplift combo instaheals and refreshes the RM duration (though not the spreading).
Uplift Instant, 2 chi. Heals all targets with Renewing Mist active for a good amount; about three ticks of Renewing Mist. This is your primary AoE heal if your raid isn’t clumped. When used with Thunder Focus Tea, it renews the duration of all Renewing Mist effects back to 18 sec.
Chi Burst 1 sec cast, 2 chi. This is one of your level 30 talents, and the best talent choice for maximum healing throughput if your raid is stacked. I’ll discuss the others in the talent section.
Healing Sphere Instant, 2% mana, 0.5 sec cooldown. Can be used in two ways: either as a quick heal (drop it on someone’s feet) or during lulls as a way to make a “heal point,” probably for your tank. You can have up to 3 that are manually placed.

 

DPS Healing

If you go the meleeweaver route, here’s what you’ll use.

Ability Icon Discussion
Summon Jade Serpent Statue Instant, 9% mana, 30 sec cooldown. If you want to melee heal, you have to start with this. The statue will mirror your Eminence heals and Soothing Mist casts, so you want it up and nearby. Can be
Spinning Crane Kick 2.25 sec channel, 5.5% mana. Does AoE damage to enemies and AoE healing to friends within 8 yards. Generates 1 chi if it heals 3 targets.
Jab Instant, 3% mana. Basic attack, increases chi by 1 and does a bit of Eminence healing.
Blackout Kick 2 chi, no cooldown. This kick will do a significant amount of damage (which becomes healing via Eminence) but also buffs your autoattacks to convert 25% of their damage to healing. This Serpent’s Zeal buff stacks twice, and lasts 30 seconds.
Tiger Palm 1 chi, no cooldown. Stacks up the Vital Mists buff, which reduces the cast time and cost of your next Surging Mist by 20%. Also stacks up Tiger Power, which slightly increases your overall damage.

Reminder, full guide is here.

 Posted by at 8:34 am
Sep 172012
 

Took a little longer than I’d hoped (yay for real life obligations!) but the Brewmaster Monk full guide is finally complete! See the excerpt below. I’ve also opened up some forums for monk discussion: Go check them out here, since Blizzard hasn’t opened an official Monk class forum yet.


 Introduction

Brewmaster monks are a tank class that was newly added to the game for the Mists of Pandaria expansion. Any race, except Worgen and Goblin, can be a monk. (All my pictures are pandaren because, well, that’s all the art at the moment.) Like all monks, they have two resources that must be managed; energy and chi.

Energy regenerates at a constant rate (10/sec, or 11/sec in the tanking stance), and is used to power several abilities. Brewmasters have a 100-point energy pool. Energy regeneration does scale with haste, but not significantly so. As such, your energy regeneration is your primary limiting factor when it comes to how many abilities you can use.

In contrast, chi is a static 4-point pool, similar to a paladin’s holy power, that decays when out of combat. To build chi, a brewmaster will use a “chi builder,”  such as Keg Smash or Jab. This chi is then used to power other abilities that increase the brewmaster’s survivability. The key difference between chi and other secondary resource systems (such as holy power or combo points) is that all chi consuming abilities have a fixed cost and effect, compared to the others where the effect scales based on the amount of secondary resource currently banked.

Every fight against non-trivial enemies will require careful management of both resources. The two primary mistakes you want to avoid are chi wastage and energy capping. Chi wastage is using a chi builder when you are already at full chi (thereby wasting energy), whereas energy capping is allowing your energy meter to fill to 100, which causes your energy regeneration to stop. As you get used to the spec, you’ll learn how to weave chi builders and chi consumers together to keep a constant flow going.

Stagger and Shuffle

The very first thing you’ll notice when trying to tank something as a Brewmaster is how hard you’re being hit. Bear tanks, for example, have this cool thing called Thick Hide that increases their armor by 330%. Monks don’t get anything like that, which means your damage reduction from armor is going to be around half that of a traditional tank. Now, you still get some damage reduction from your tanking stance, but you’re still going to be taking a bit more damage initially. For example, using these numbers, a boss that melee’d for 200k would hit a regular tank for 80k, but hit a monk for 100k or so.

Ouch. Thankfully, Monks have something called Stagger. A Staggered attack will take 80% damage instantly and the remaining 20% is added to a DoT that ticks for 10% of its damage value every second. A second Staggered attack resets the DoT timer and increases the DoT’s damage, and so on until you die, stop taking attacks (which allows the DoT to run its course) or you remove the DoT via Purifying Brew.

So why aren’t brewmasters purifying machines? Well, PB costs Chi, and you need that Chi for Shuffle. (insert LMFAO joke here.) The shuffle buff gives you 20% parry and 20% more Stagger (the damage split becomes 60/40, instead of 80/20), which is a very good thing. Unfortunately, the primary way to get Shuffle is via Blackout Kick, which is hard on the chi. You have to strike a balance between shufflin’ and purifyin’. Too much dancing means you keel over from the DoT effect; too much purifying will make you hard to heal, because you’re low on avoidance.


Primary Abilities

These are the abilities you’re going to use most often, so know them, love them, hotkey them.

Ability Icon Discussion
Jab 40 energy, no CD. Basic attack, which increase chi by 1. Use this to generate chi if EH/KS is on cooldown.
Expel Harm 40 energy, 15s CD. Every 15 seconds, you’l want to press this instead of Jab, as it generates 1 chi, heals you for a decent amount, and turns that healing into a bit of damage. If you’re below 35% HP, Expel Harm has no cooldown, though it still costs energy so you won’t be able to spam it.
Keg Smash 40 energy, 8s CD. Generates 2 Chi, applies the Weakened Blows debuff (-10% damage), applies the Dizzying Haze debuff (-50% movespeed, 3% miss), and does a bit of cleave damage to adds. Your most important ability for generating chi, and should be used on cooldown. Dizzying Haze can also be cast separately on ranged targets for 20 energy; this does no damage but significant threat, and is a good pulling tool. Note that the Dizzying Haze debuff does not work on bosses.
Spinning Crane Kick 40 energy, no CD, generates 1 chi if it hits three or more enemies. Replaces Jab for AoE situations.
Blackout Kick 2 chi, no CD. Most of your chi will go to this kick, solely because it lets you Shuffle (Brewmaster Training). You want to keep Shuffle up most of the time, but not at the expense of Purifying Brew or Guard.
Purifying Brew 1 chi, no CD. Purifying Brew removes your Stagger DoT. You don’t want to purify stagger too quickly, because that wastes chi; instead, wait until your stagger debuff turns yellow/red (yellow = 3-6% HP loss per second, red = >6%) before purifying. I’d say every 10 seconds is a pretty good baseline to shoot for.
Guard 2 chi, 30s CD. This is a short cooldown that you want to use when it’s up, as it puts a significant absorb shield on you. Scales with AP, so don’t use it if you’re just starting a fight; build some Vengeance first.
Elusive Brew (Brewing) 9 sec CD (not that it matters much). This has a somewhat unusual mechanic. It stacks based on crits (which is normalized for weapon speed, you get more stacks with a 2H, more crits with DW) up to 15, and once you use it, it gives you 30% dodge for 1s per stack. There’s no penalty for using it sooner or later, just use it before you stack up to 15.
Fortifying Brew 180 sec CD. This is your big personal cooldown. Increases health by 20%, reduces damage taken by 20%, and increases Stagger by 20% (Brewmaster Training). Best saved for predicted burst moments or “I’m about to die” times.
Gift of the Ox This is a passive, but it’s rather significant. As you fight, healing spheres will pop up around you, Diablo 3-style, up to a maximum of three. Bad brewmasters will ignore them, good ones will get them as they pop, but GREAT ones will leave 2 up at all times and snag them after they take a big hit. It procs about 15% of the time on specials, and about 20% on autoattacks (halve that for DW), so you’ll see a lot of these.

Remember, this is an excerpt. Go here for the full guide.

 Posted by at 8:38 am