Nov 272012
 

Still not actively playing, but the 5.1 changes have stirred my theorycrafters’ heart, so let’s take a look. :) (Much love to wowhead for compiling all this so I can just cut and paste.)

Nice change for Windwalkers here. Previously, you had to slow DPS to ensure you’d have enough energy to interrupt; now, you don’t need to worry.

Quality-of-life change.

  • The energy cost of  Healing Sphere has been reduced to 40, down from 60.
  • The healing provided by the  Healing Sphere base spell has been increased by 20%.

Healing Sphere still doesn’t put out enough healing to be significant for non-mistweavers, but it’s now significantly easier to heal yourself now if you’re not talented into Zen Sphere.

This hurts Mistweavers the most; WW and BM mostly use it for self-healing, so the HS buff helps there, but Mistweaver AoE took a hit across the board (see below).

  • The Tiger Power provided by  Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.

No more stacking, yay! This doesn’t really affect Brewmasters at all (TP remains filler) but it definitely helps Windwalker ramp-up time, and even helps Mistweavers do some Eminence healing if they choose. (I’m 99% sure that the wording here is just bad; you don’t actually reduce the target’s armor, you just reduce the target’s armor effectiveness against your attacks.)

  •  Stance of the Fierce Tiger now increases the Monk’s movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.

Monks didn’t really need a speed boost, but I’ll take it.

  • The  Power Strikes talent now grants the  Power Strikes effect every 20 seconds, which causes the Monk’s next attack to generate 1 additional Chi.

The Wowhead wording appears wrong here. The duration of PS hasn’t changed, but now it can be triggered by Jab, Crackling Jade Lightning, or Soothing Mist. Moreover, you also now have a visible buff that pops up every 20 seconds, so it’s easier to plan around.

What’s more interesting, though, is the Ascension change, which isn’t mentioned in the notes at all. Ascension now grants +15% energy/mana regen in addition to the max Chi boost, making it a much more attractive talent. For Windwalkers, some napkin math shows that it’s still inferior to PS or CB, but only if you can trigger those abilities on cooldown. If your PS usage is around 2/min (or CB slips to every 2 min instead of 90 sec) then Ascension will win out. Brewmaster and Mistweaver optimization  will take a bit more in-depth theorycraft.

  • The  Healing Elixirs talent now grants the  Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Nerfed from 15 seconds. Not entirely sure why, wasn’t really a desired talent in the first place.

Mistweaver specific stuff:

Ouch, that’s a big AoE healing nerf, which only serves to make the spell even more frustrating.

  • All healing spells which cost mana have had their mana cost increased by 10%.
  • You now have a chance equal to your crit chance to generate double the amount of  Mana Tea charges.

The second change helps compensate somewhat for the first. More evidence to stack crit, apparently.

MMOC has this listead as getting a 32% nerf, which appears wrong; probably just an artifact of the spell being available at an earlier level.

These changes suggest they’re really trying to push the use of Soothing Mist more; it did need a buff, as it was nearly outperformed by Eminence healing from CJL in its previous incarnation.

Feel free to share your comments! I’ll probably be digging into the new Patch 5.1 content in the next few weeks…I’m in no hurry, as I’ve still got ACIII and BL2 that I’m working through.

 Posted by at 11:57 pm

  2 Responses to “Patch 5.1 Monk changes”

  1. Has anyone noticed in pvp now when warriors stun me (Windwalker) all my spells go on Global after stun duration. Was this intended?

    • Yes it was intended to occur that way. I believe all the classes are now effected the same way. As a MW I am a little disappointed by the nerf to RM, but overall my healing in Normal Raids and Challenge Modes is still solid. Healing LFR group is still fairly easy.