May 012012
 

Based on Build 15650 numbers; this is mostly just random late-night theorycraft that may be totally wrong.

Damage-per-Chi

I did some quick Excel calculations on DPS rotations, based on the current Windwalker numbers (See below). There’s no real reason to NOT use your highest damage-per-chi ability (DPC), unless you’re saving chi for an upcoming burst/AoE pack or something. I’d definitely say BOK needs a buff, and RSK needs a nerf. Right now, above 50% is okay (FoF on CD, RSK on debuff CD, procs, TP) but below 50%, you might as well just use RSK on cooldown (and otherwise use Jab/EH or procs).

Jab or EH?

Jab does about 4k damage, EH about 12k…but the WW Mastery only works on Jab. A 100% Mastery procrate would be worth about 26k DPS…so you’re looking at between a 30-40% Mastery procrate to prefer Jab. (You’re still using 3 Jabs to 1 Expel Harm, due to EH’s CD.)

GCDs, Energy, and Chi

If we assume we use Jab or EH every 4 sec (to perfectly align with energy regen, ignoring haste and EBrew at the moment), then you’re looking at 22-23 Jab/EH uses over 90 sec, for a 45 Chi gain. (Say a 3:1 ratio, 17:6 or so.) Say the target is +50%; you’re spending 6 Chi on 2 FoF’s, 12 Chi on 6 RSK’s, and 27 Chi on 27 TP’s. Jab/EH uses 23 GCDs and the Chi consumers use 33+2*4…41 GCD’s. Now, add a 20% mastery procrate on those 17 Jabs; that gives you 7 procs to burn off and 7 more GCD’s, for 71 GCD’s out of 90.  It’s not quite GCD-locked, but very very close. (Especially when you add in Energizing Brew and a Chi talent…that’s another 7-9 GCD’s there.) Below 50%, it looks significantly easier on GCD’s due to BOK’s current cost (or RSK, if you just choose to spam that).

EDIT: Achloryn just pointed out in another thread that energy isn’t regenerating at 10/sec, more like 8/sec. Oops. Figure 20% less Jab/EHs and 20% less Chi gen for now; need to see if that regen rate is intended or a bug. If nothing else, that helps the GCD-lock problem.

Ability Damage Chi Cost DPC
Fists of Fury 52000 3 17333.33
Tiger Palm (+50%) 13500 1 13500
Rising Sun Kick 25000 2 12500
Spinning Fire Blossom (far) 11000 1 11000
Blackout Kick (+DoT) 18500 2 9250
Tiger Palm 9000 1 9000
Spinning Fire Blossom (close) 9000 1 9000
Spinning Crane Kick 16000 2 8000
Blackout Kick 11000 2 5500
 Posted by at 12:08 am

  4 Responses to “Windwalker Napkin Math”

  1. Hey, just wanted to say I love your blog. :) I’m planning on refilling monk in MoP, so your blog is very helpful! Just a few things:

    1. Your Brewmaster guide is giving a 404 error when clicked on from the thread, and that’s the only way to reach it from the mobile version of the website! :(

    2. Is there any way you could do some of the math for a Brewmaster rotation and tips or something? It’d be greatly appreciated! <3

  2. Thanks for pointing out the broken link, SW! I fixed that, and I’ll have another look at the mobile plugin when I get a chance to see if I can make guide links more prominent in there.

    Brewmaster math: Yeah, needs done, keep hoping somone smarted than me can come up with something so I won’t have to. :) Part of the problem is some mechanics aren’t working like we’d expect, and we’re not sure if that’s intended or just a beta bug. (ex, Stagger).

  3. Hello :)

    Very useful post!

    I didn’t see a place to contact you so hopefully this will do… want to exchange links?