Apr 282012
 

Assuming there isn’t “another” patch, I’m pretty happy where all the guides are at right now. I’m expecting some more mechanics changes, obviously, but it seems like the developers are pretty happy with the direction of windwalker and brewmaster (Mistweaver’s a bit more in flux).

Once we get closer to launch, I’ll add in all the shiny bits: gemming, enchanting, reforging, etc. If there’s anything in particular you’d like to see, let me know.

 Posted by at 12:39 am
Apr 272012
 

I like seeing these because it gives me insight into how they want the specs to use their abilities. Obviously, it’s difficult to judge how good/bad each bonus is until we work out theorycraft. Brewmaster bonuses look very powerful, but I think those CD’s will end up getting changed anyway. For Mistweavers, I haven’t struggled overly with mana, though who knows how that will turn out. Chi Wave one is pretty nice. Finally, the Windwalker 2p is fairly meh (45 to 40s, woo) but the 4p is quite…interesting.  I think the developers are trying to limit MW damage via energy (which limits chi gen) but Muscle Memory is very strong right now, so they are seemingly GCD locked at this point.

 Posted by at 10:15 am
Apr 272012
 

I’ve updated Windwalker for the latest build. As always, the guide can be found here. I moved the suggested rotation closer to the top; we’ll see if that helps things any. I’ll tackle Mistweaver next. (Hopefully, the NEXT patch won’t drop until after I finish that. That’d be nice.)

 Posted by at 2:12 am
Apr 262012
 

Now that premades are freely creatable, I’ve finally had a chance to try Brewmaster, and have written an extensive guide for it. Can be found here or under the Brewmaster dropdown in the menu. That’s the best guide at the moment; when I get a chance, I’ll go back and fix up windwalker, then relook mistweaver.

I’ve added links to three monk blogs I found: End Game Tactics, Celestial Fists, and MonkandMonk. Please add them to your blogroll and check them out, and let me know of others you’ve found!

Finally I’ve also created a new Twitter account for monk stuff to keep it separate from druid stuff, so follow @alaronmonk for all your monkish needs. :)

 Posted by at 1:31 am
Apr 242012
 

A lot of Monk changes in the latest build. I’d post analysis, but I haven’t really gotten a good grasp on a lot of the original abilities, so… right. From a WW perspective, all I can tell you is Expel Harm now becomes a valid rotational option (swapping a bit of DPS for a bit of healing), Healing Sphere now becomes a viable thing, Dampen Harm got nerfed as predicted, Tigereye Brew no longer is good for AoE, and FoF is definitely intended to be part of the single-target rotation (which is interesting.)

My other guides that I had planned are on hold until they enable 1)Spec-switching/relearning on the beta or 2)more template copying. For the moment, I’m stuck with Windwalker.

 

Baseline

  • Blackout Kick now costs 2 Chi, up from 1 Chi. Base damage increased by 20%.
  • Crackling Jade Lightning now costs 1.5% of Base Mana, down from 3%. Base damage increased by 45%. When dealing damage, you have a 15% chance to generate 1 Chi.
  • Detox now removes Disease effects instead of Bleed effects.
  • Expel Harm now costs 2.5% of Base Mana, down from 6%. Now Generates 1 Chi. Base healing increased by 20%.
  • Fortifying Brew now Increases your health by 100%, and reduces damage taken by 20%. Lasts 20 sec.
  • Grapple Weapon now grabs non-ranged weapons. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
  • Healing Sphere now costs 2% of Base Mana, up from 1.5% of Base Mana. Now is instant cast, down from 1.5 sec cast. Now has a 0.5 sec cooldown.
  • Spinning Crane Kick now costs 2 Chi, down from 1 Chi. During Spinning Crane Kick, you can continue to dodge and parry.
  • Tiger Palm now deals 50% additional damage if the target is above 50% health.
  • Transcendence now has a 45 sec cooldown, down from 3 minutes.


Talents

  • Charging Ox Wave now affects all nerby enemies within 5 yards, down from 40 yards.
  • Chi Torpedo - Chi Torpedo replaces Roll.
  • Dampen Harm has been moved to LVL 75, up from LVL 60. Now has a 1.5 min cooldown, up from 30 sec.
  • Healing Elixirs has been moved to LVL 75, up from LVL 60.
  • Karma *New* – Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards. Lasts for 6 sec. 1 Chi. Instant. 1.5 min cooldown
  • Leg Sweep now lasts 5 sec, down from 6 sec.
  • Zen Sphre Summons a Zen Sphere at the target location. Deals x damage to the 3 lowest health enemies within 20 yards of the sphere every 1 sec. If enemies die from the Zen Sphere, they combust dealing y damage enemies within 8 yards. Use Zen Sphere again while active to detonate it, instantly dealing y damage to all enemies within 20 yards. 1 Chi. 40 Yards Range. Instant.
  • Rushing Jade Wind has been reworked and now has a 30 sec cooldown, down from 45 sec. You summon a whirling tornado that travels 0 yards in front of you, dealing 5,454 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200% speed while using Spinning Crane Kick and reduces Spinning Crane Kick’s Chi cost by 1 Chi.
  • Tigereye Brew now costs 3 Chi, up from 1 Chi. Now has a 60 sec cooldown, down from 90 sec. Now Increases your damage and healing done by 15%.
  • Tiger’s Lust now has a 30 sec cooldown, down from 60 sec.


Mistweaver

  • Brew: Mana Tea - For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 50 times.
  • Chi Wave base healing has been increased by 20%
  • Dematerialize now also affects ranged attacks.
  • Life Cocoon is no longer a talent. Now costs 3.5% of base Mana instead of 2 Chi. Now requires Serpent Stance. Reworked – Encases the target in a cocoon of Chi energy, increasing all periodic healing taken by 100% and reducing all damage they take by 30%.
  • Renewing Mists now costs 4.2% of Base Mana, up from 3%. Base healing increased by 66%. Now scales from 31.5% of Spell Power, up from 21.5% of SP.
  • Revival base healing has been increased by 20%. Now cleanses Disease effects instead of Bleed.
  • Soothing Mists now costs 1% of Base Mana, down from 2%. Now heals (52,576 + 51.2% of SP), up from (3,119 + 28.8% of SP). Now has a 20% chance to generate 1 Chi, up from 15%.
  • Stance of the Wise Serpent now has an additional effect – In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.
  • Summon Jade Serpent Statue now has an instant cast and a 3 minutes cooldown. Now limited to 1 statue, down from 2. Healing increased by 200%, now scales from 110% of Spell Power.
  • Surging Mist base healing has been increased by 50%. Now scales from 180% of spell power, up from 125%. No longer targets the lowest health friendly target.
  • Teachings of the Monastery now reduces the cooldown of Expel Harm by 7 seconds instead of removing it.
  • Thunder Focus Tea now has a 10 sec cooldown, up from 8 sec.
  • Uplift base healing has been increased by 60%. Now scales from 42.5% of Spell Power, up from 25.5% of Spell Power.


Brewmaster

  • Avert Harm now reduces damage taken by 50%, up from 20%.
  • Brewmaster Training Blackout Kick portion reworked – After you Blackout Kick, you gain Shuffle causing the 3 attacks taken to become staggered within $115307.
  • Clash - You and the target charge each other, meeting halfway then stunning all targets within 6 yards.
  • Dizzying Haze now costs 20 Energy, up from 10 Energy. Now reduces movement speed by 50%, up from 15%.
  • Guard base absorb has been increased by 20%. Now lasts 30 secs, up from 8 secs.
  • Summon Black Ox Statue is now instant cast, down from 1.5 sec cast.


Windwalker

  • Muscle Memory now also affects Expel Harm.
  • Sparring no longer requires any stance.
  • Spinning Fire Blossom base damage has been increased by 20%. Now deals Fire damage instead of Physical damage. Now also roots the target for 2 sec if Fire Blossom travels further than 10 yards.

Glyphs

Set Bonuses


 Posted by at 11:48 pm
Apr 212012
 

After spending some time with the Windwalker, I’ve written an initial guide for their abilities and rotations, which is located here. Feel free to share your experiences in the comments. For me, the WW monk feels quite a bit unfinished (not bad, just not overly compelling) so I’ll be moving on to other classes for now.

 Posted by at 10:59 am